O'Reilly logo

Interactive Storytelling for Video Games by Chris Klug, Josiah Lebowitz

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

CHAPTER

Thirteen

The Argument Against the Supremacy of Player-Driven Storytelling

Supporting more traditional, less player-driven stories doesn’t seem to be an overly popular position among members of the video game industry. At the very least, the pro-player-driven storytelling crowd is certainly the more vocal of the two by far. However, the pro–traditional storytelling side has many well-respected supporters of its own, and they have a strong set of arguments to back up their position. Although you can’t really deny the superiority of player-driven storytelling if it’s assumed that what players want and enjoy most is to become an active part of the story, whether those assumptions are actually true is highly debatable. In this chapter, we’ll ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required