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Interactive Storytelling for Video Games
book

Interactive Storytelling for Video Games

by Josiah Lebowitz, Chris Klug
September 2012
Beginner
336 pages
10h 1m
English
Routledge
Content preview from Interactive Storytelling for Video Games

CHAPTER

Thirteen

The Argument Against the Supremacy of Player-Driven Storytelling

Supporting more traditional, less player-driven stories doesn’t seem to be an overly popular position among members of the video game industry. At the very least, the pro-player-driven storytelling crowd is certainly the more vocal of the two by far. However, the pro–traditional storytelling side has many well-respected supporters of its own, and they have a strong set of arguments to back up their position. Although you can’t really deny the superiority of player-driven storytelling if it’s assumed that what players want and enjoy most is to become an active part of the story, whether those assumptions are actually true is highly debatable. In this chapter, we’ll ...

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Publisher Resources

ISBN: 9780240817170