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Interactive Storytelling for Video Games
book

Interactive Storytelling for Video Games

by Josiah Lebowitz, Chris Klug
September 2012
Beginner
336 pages
10h 1m
English
Routledge
Content preview from Interactive Storytelling for Video Games

CHAPTER

Fifteen

The Future of Storytelling in Games

By now, you should be familiar with the basics of story structure, character development, and the history of storytelling in video games. You should also have a clear understanding of the main types of interactive stories used in games and the strengths and weaknesses of each. Finally, you should have a better understanding of the traditional vs. player-driven storytelling debate, which stories players enjoy most, and why. All that’s left is to take that information and use it to look ahead and see what game storytelling may be like in the future. But first, let’s quickly recap what you’ve learned.

Stories Then and Now

Game storytelling has evolved considerably since the early days of Donkey ...

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Publisher Resources

ISBN: 9780240817170