January 2024
Intermediate to advanced
368 pages
7h 28m
English
In this chapter, we set a goal to bridge the gap between understanding the traditional design stages to interfaceless practices for spatial computing. Examining the current landscape and the experiences created so far for XR (extended reality) mediums, we take a look at the prevalent practices and draw parallels identifying gaps that beckon a shift to the interfaceless design approach.
As with other fields of study, examining the evolution of disciplines aids in comprehending ...
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