Chapter 12. Objects with Data
Using the simple syntax introduced in Chapter 11, we have class methods, (multiple) inheritance, overriding, and extending. We’ve been able to factor out common code and provide a way to reuse implementations with variations. This is at the core of what objects provide, but objects also provide instance data, which we haven’t even begun to cover.
A Horse Is a Horse, of Course of Course—or Is It?
Let’s look at the code used in Chapter 11 for the Animal classes and Horse classes:
{ package Animal;
sub speak {
my $class = shift;
print "a $class goes ", $class->sound, "!\n"
}
}
{ package Horse;
@ISA = qw(Animal);
sub sound { 'neigh' }
}This lets us invoke Horse->speak to ripple upward to Animal::speak, calling back to Horse::sound to get the specific sound, and
the output of:
a Horse goes neigh!
But all Horse objects would
have to be absolutely identical. If we add a method, all horses
automatically share it. That’s great for making horses identical, but
how do we capture the properties of an individual horse? For example,
suppose we want to give our horse a name. There’s got to be a way to
keep its name separate from those of other horses.
We can do so by establishing an instance. An instance is generally created by a class, much like a car is created by a car factory. An instance will have associated properties, called instance variables (or member variables, if you come from a C++ or Java background). An instance has a unique identity (like the serial number ...