This chapter gets your engine revving right away. It begins with an overview of the User Interface (UI) and starts you off with an exercise that will expose you to quite a few 3ds Max workflows and practices. The goal of the chapter is to put some concepts from the previous chapter into production so you can get your feet wet quickly.
Topics in this chapter include:
Getting Around in 3ds Max
Project and File Management Workflow
The 3ds Max Interface
Jumping Headlong into Animation
Setting Up the Hierarchy
Ready, Set, Animate
At this point, it's important not to get caught up in the details of this great machine. Don't worry about the steps, buttons, menus, switches, and levers; just allow yourself ...