Chapter 4. Modeling in 3ds Max: Part I
Modeling in 3d programs is akin to sculpting or carpentry; you essentially create objects out of shapes and forms. No matter how you look at it, even a complex model is just an amalgam of simpler parts. The successful modeler can dissect a form down to its components and translate them into surfaces and meshes.
3ds Max's modeling tools are incredibly strong for polygonal modeling. The focus of this book will be on polygonal modeling because the majority of 3ds Max models are created with polygons. In addition, you will model organics here. You will get to model an alien creature and use that model to animate a character, using SubDivision surfaces.
In this chapter, you will learn modeling concepts and how to ...
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