Chapter 6. Organic Poly Modeling
Poly modeling generally takes one of two forms: low polygon-count modeling and high polygon-count, or organic, modeling. Because they require less memory, can be easier to animate, and can render quickly, low polygon-count models are useful in games. They can contribute to more realistic scenes by filling in background areas with less-detailed objects. An organic model's elements flow together seamlessly. Take the human head as an example; there may be no clear distinction between where the lower lip stops and the jaw starts or where the top of the nose ends and the forehead begins. A basic knowledge of anatomy and an understanding of balance and proportion are important when you're designing a character that is ...
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