Chapter 10. 3ds Max Lighting

Light is everything. By light we see, and by light we show. Light shapes the world around us and defines shape, color, and texture. Computer graphics hang on every word light has to whisper. Without faithful lighting, any good computer graphic will fall to its knees and fail. Lighting is the most important aspect of CG, and it just simply cannot be mastered at a snap of the fingers. The trick to correctly lighting a CG is understanding how light works and seeing the visual nuances it has to offer.

In this chapter, you will study the various tools used to light in 3ds Max. This chapter will serve as a primer to this most important aspect of CG. It will start you on the path by showing you the tools available and a place ...

Get Introducing 3ds Max® 9 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.