Chapter 11
3ds Max Rendering
Rendering is the last step in creating your CG work, but it is the first step to consider when you start to build a scene. During rendering, the computer calculates the scene’s surface properties, lighting, shadows, and object movement, and then it saves a sequence of images. To get to the point where the computer takes over, you’ll need to set up your camera and render settings so that you’ll get exactly what you need from your scene.
This chapter will show you how to render your scene using 3ds Max’s scanline renderer and how to create reflections and refractions using raytracing. In addition, this chapter will introduce you to the popular mental ray renderer and HDRI lighting workflow.
Topics in this chapter include ...