CHAPTER 7

Maya Shading and Texturing

Shading is the Maya term for applying colors and textures, known in Maya as shaders. A shader defines an object's look—its color, tactile texture, transparency, luminescence, glow, and so forth.

Topics discussed in this chapter include:

  • Maya shading
  • Shader types
  • Shader attributes
  • Texturing the axe
  • Textures and surfaces
  • Textures and UVs for the red wagon
  • Photoreal mapping: the decorative box

Maya Shading

After you model your objects, Maya assigns a default shader to them with a neutral gray color. The shader allows your objects to render and display properly. If no shader is attached to a surface, an object can't be seen.

Shading is the proper term for applying a renderable color, surface bumps, transparency, ...

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