CHAPTER 8
Introduction to Animation
The best way to learn about animation is to start animating, so you'll begin this chapter with the classic exercise of bouncing a ball. You'll then take a closer look at the animation tools Maya software provides and how they work for your scene. You'll do that by throwing an axe. Finally, you'll tackle animating a more complex system of parts when you bring your locomotive to life.
Topics in this chapter include:
- Keyframe animation—bouncing a ball
- Throwing an axe
- Replacing an object
- Animating flying text
- Rigging the locomotive, part 1
- Animating a catapult
Keyframe Animation—Bouncing a Ball
No matter where you study animation, you'll always find the classic animation exercise of creating a bouncing ball. ...
Get Introducing Autodesk® Maya® 2012 now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.