CHAPTER 8

Introduction to Animation

The best way to learn about animation is to start animating, so you'll begin this chapter with the classic exercise of bouncing a ball. You'll then take a closer look at the animation tools Maya software provides and how they work for your scene. You'll do that by throwing an axe. Finally, you'll tackle animating a more complex system of parts when you bring your locomotive to life.

Topics in this chapter include:

  • Keyframe animation—bouncing a ball
  • Throwing an axe
  • Replacing an object
  • Animating flying text
  • Rigging the locomotive, part 1
  • Animating a catapult

Keyframe Animation—Bouncing a Ball

No matter where you study animation, you'll always find the classic animation exercise of creating a bouncing ball. ...

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