Jumping in Headfirst, with Both Feet
In this chapter, you’ll start using the Autodesk® Maya® software and get your groove on. This will be a quick primer on the Maya interface so you experience tasks right away. The next chapter will show you more details, and provide additional explanations and a reference of how the entire Maya interface works.
This chapter will take you through the creation of a solar system exercise and the mechanics of animating orbits. With this exercise, you’ll dive into creating simple objects, setting keyframes, and stacking your animation to get planets and moons to orbit each other and the sun. This will expose you to object creation, simple modeling, object components, pivot-point placement, grouping and ...