As you read in the previous chapter, NURBS is based on organic mathematics, which means you can create smooth curves and surfaces. NURBS models can be made of a single surface molded to fit, or they can be a collection of patches connected like a quilt. In any event, NURBS provides ample power for creating smooth surfaces for your models.
Now that you’ve learned the basics of creating and editing poly meshes, getting into NURBS models and more advanced modeling techniques will more easily become part of your toolbox. This chapter explains how to use deformations to adjust a model, as opposed to editing the geometry directly as you did with the previous modeling methods.