Chapter 8

Introduction to Animation

The best way to learn about animation is to start animating, so you’ll begin this chapter with the classic exercise of bouncing a ball. You’ll then take a closer look at the animation tools the Autodesk® Maya® software provides and how they work for your scene. You’ll do that by throwing an axe. Finally, you’ll tackle animating a more complex system of parts when you bring a locomotive to life.

Learning Outcomes: In this chapter, you will be able to
  • Set keyframes to establish the movement scheme for an object
  • Create the feeling of weight and mass for an animated object using scale animation
  • Read animation curves in the Graph Editor
  • Differentiate among different animation principles such as squash, stretch, ...

Get Introducing Autodesk Maya 2014: Autodesk Official Press now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.