Chapter 8
Introduction to Animation
The best way to learn about animation is to start animating, so you’ll begin this chapter with the classic exercise of bouncing a ball. You’ll then take a closer look at the animation tools the Autodesk® Maya® software provides and how they work for your scene. You’ll do that by throwing an axe. Finally, you’ll tackle animating a more complex system of parts when you bring a locomotive to life.
- Set keyframes to establish the movement scheme for an object
- Create the feeling of weight and mass for an animated object using scale animation
- Read animation curves in the Graph Editor
- Differentiate among different animation principles such as squash, stretch, ...
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