Book description
Start modeling right away with this hands-on guide to learning Autodesk Maya 2016
Introducing Autodesk Maya 2016 is the official guide to the most popular and complex 3D application on the market. Building from the ground up, this book combines straightforward text with practical examples that make it easy to absorb the basics and start designing and animating your own digital models and scenes. The tutorials offer realistic challenges and clear explanations, laid out in fun, step-by-step lessons that help you gain confidence and learn by doing. You'll delve into CG and 3D core concepts and production workflows, then get right to work designing an animation of the solar system as you learn the interface and basic tools. As your modeling skills grow, you'll build a steam locomotive, a starfish, a table lamp, and much more as you learn to rig your model for animation, create fabric motion with nCloth, and add the lighting and effects that bring your scenes to life. The companion website features downloadable project files that help you see how the pros do it, and the book includes real-world examples from talented users who were beginners just like you.
Master the Maya 2016 interface, menus, and plug-ins
Begin building simple animations right away
Explore modeling, rendering, animation, and cloth motion
Add lighting, rendering, dynamics, simulations, and effects
If you want to work like the pros, Introducing Autodesk Maya 2016 is the perfect primer for getting started.
Table of contents
- Titlepage
- Copyright
- Credits
- Dedication
- Acknowledgments
- About the Author
- Introduction
- Chapter 1: Introduction to Computer Graphics and 3D
- Chapter 2: Jumping into Basic Animation Headfirst
-
Chapter 3: The Autodesk® Maya® 2016 Interface
- Navigating in Maya
- Exploring the Maya Layout
- Building a Decorative Box
- Mapping the Box's Reference Planes with Hypershade
- Organizing Workflow with the Layer Editor
- Modeling the Decorative Box
- Editing the Decorative Box Model Using the Shelf
- Continuing the Decorative Box Model
- Finishing the Decorative Box Model
- Summary
- Chapter 4: Beginning Polygonal Modeling
- Chapter 5: Modeling with NURBS Surfaces and Deformers
- Chapter 6: Practical Experience!
- Chapter 7: Autodesk® Maya® Shading and Texturing
- Chapter 8: Introduction to Animation
- Chapter 9: More Animation!
- Chapter 10: Autodesk® Maya® Lighting
-
Chapter 11: Autodesk® Maya® Rendering
- Rendering Setup
- Previewing Your Render: The Render View Window
- Setting the Default Renderer
- Reflections and Refractions
- Using Cameras
- Motion Blur
- Batch Rendering
- Rendering the Wine Bottle
- mental ray for Maya
- Render Layers
- Final Gather
- Ambient Occlusion
- HDRI
- Displacement Mapping the Decorative Box
- Rendering the Scene with mental ray
- Summary
- Chapter 12: Autodesk® Maya® Dynamics and Effects
- End-User License Agreement
Product information
- Title: Introducing Autodesk Maya 2016: Autodesk Official Press
- Author(s):
- Release date: July 2015
- Publisher(s): Sybex
- ISBN: 9781119059639
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