Modeling with NURBS
As you saw in the previous chapter, NURBS are based on organic mathematics
that allows you to create smooth curves and surfaces. NURBS models can be made of a
single surface molded to fit or can be a collection of patches connected like a quilt. In any
event, NURBS provide ample power for creating smooth surfaces for your models.
NURBS modeling depends on surfaces that are created using curves. Just as control
vertices (CVs) are connected to form curved lines, NURBS surfaces are created by con-
necting (or spanning) curves. Therefore, typical NURBS modeling pipelines first involve
the creation of curves that will define the edges, outline, paths, and/or boundaries of
surfaces.
Once a surface is created, its shape is defined and governed by its isoparms. These surface
curves—curves that reside solely on a surface—show the outline of a surface’s shape much
as the chicken wire in a wire mesh sculpture does. CVs on the isoparms define and govern
the shape of these isoparms just as they would regular curves. So, in short, adjusting a
NURBS surface involves manipulating the CVs of the object somewhat like sculpting.
Topics in this chapter include:
■
Ways to Make NURBS
■
NURBS Modeling: Creating the Red Rocket
■
Editing NURBS Surfaces
■
Using NURBS Surfacing to Create Polygons
■
Converting NURBS to Polygons
■
Patch Modeling: The Locomotive
■
Using Artisan to Sculpt NURBS
CHAPTER 5
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