
Introduction to Animation
The best way to start learning about animation is to start animating, so you’ll
begin this chapter with the classic exercise of bouncing a ball. You’ll then take a closer look
at the animation tools that Maya software provides and how they work for your scene.
You’ll do that by throwing the axe you created earlier, and finally you’ll tackle animating a
more complex system of parts when you bring your locomotive to life.
Topics in this chapter include:
■
Keyframe Animation—Bouncing a Ball
■
Throwing an Axe
■
Path Animation
■
Replacing an Object
■
Creating and Deforming Text Along a Path
■
Rigging the Locomotive, Part One
■
Animating a Catapult
CHAPTER 8
83564c08.qxd 10/23/07 2:33 PM Page 313
Get Introducing Maya® 2008 now with the O’Reilly learning platform.
O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.