Shading is the Maya term for applying colors and textures, known in Maya as shaders. A shader defines an object's look—its color, tactile texture, transparency, luminescence, glow, and so forth.
Topics discussed in this chapter include:
Texturing the Axe
Textures and Surfaces
Texturing the Red Wagon
Working with and Creating UVs
After you model your objects, Maya assigns a default shader to them with a neutral gray color. This is to allow them to render and display properly. If no shader is attached to a surface, an object cannot be seen.
Shading is the proper term for applying a renderable color, surface bumps, transparency, reflection, shine, or similar attributes to an ...