Chapter 9. More Animation!
Now that you have a little more animation experience, you can get into some more involved animation practices and toolsets, taking the principles covered in this book and its examples further. Animation is a growing exploration, and you should use this book as a stepping-off point. For everything you're being exposed to here, there are many more techniques to discover.
Topics in this chapter include:
Skeletons and Kinematics
Skeletons: The Hand
Inverse Kinematics
Basic Relationships: Constraints
Basic Relationships: Set Driven Keys
Application: Rigging the Locomotive
Skeletons and Kinematics
In your body, your muscles move your bones and, as your bones move, parts of your body move. Bones are your internal framework.
In CG animation, ...
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