Polygon Basics
In addition to using less bandwidth to render, polygon modeling is popular because its resulting models are usually one piece of geometry with many facets. You can, therefore, deform polygon models without fear of patches coming apart, as can happen with NURBS. Polygons, however, have a finite detail limitation and can look jagged up close or when scaled up. One solution to this problem in the Maya software is the Smooth tool. Many 3D applications support only this form of modeling, so it’s a popular exchange method among platforms.
Polygons are inherently better for orthogonal models, mechanical objects, and the like. But character modeling with polygons is quite powerful when you understand the tools to edit polygons. A popular ...
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