Modeling Complex Objects: The Classic Steam Locomotive
This exercise will demonstrate the following polygonal modeling techniques:
- Insert Edge Loop and Wedge Face tools
- Object duplication
- Pivot placement
- CV curves and revolved surfaces
- Complex model hierarchy
You’ll start to create a rather complex-looking object, an old-fashioned steam locomotive, using mostly polygons. (You’ll create one of the more detailed parts using NURBS patches in the following chapter.) You’ll use a schematic printout of the final model as a reference for your model. Because this is a complicated object, it’s much better to start with good plans. This involves research, web surfing, image gathering, and/or sketching to get a feel for what you’re trying to ...