Textures and Surfaces
Texture nodes generate maps to connect to an attribute of a shader. There are two types of textures: procedural and bitmapped (sometimes called maps). Procedural textures use Maya’s own nodes’ attributes to generate an effect, such as ramp, checkerboard, or fractal noise textures. You can adjust each of these procedural textures by changing their attribute values.
A map, on the other hand, is a saved image file that is imported into the scene through a File texture node. These files are pregenerated through whatever imaging programs you have and include digital pictures and scanned photos. You need to place all texture nodes onto their surfaces through the shader. You can map them directly onto the surfaces’ UV values or ...
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