Summary

In this chapter, you began to learn the fundamentals of animating a scene. Starting with a bouncing ball, you learned how to work in the Graph Editor to set up and adjust timing as well as how to add squash and stretch to the animation. The next exercise, throwing an axe, showed you how to set up a scene for animation, expanded on your experience in creating timing in the Graph Editor, and showed you how to add anticipation, follow-through, and secondary motion to your scene. You then learned how to adjust animation using motion trails and how to animate the axe throw using path animation. You went on to learn how to replace a proxy object that is already animated with a different finished model and how to transfer the animation. Going ...

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