Chapter 6. Digital Sculpting, Part II
Continuing from the preceding chapter, you will now move on to modeling a very simple human base mesh in Maya and making slight modifications for it to be a female. Then you will create UVs for the model by using Headus UVLayout. After this point, you will have a simple human-form base mesh that you can easily pose. You will then pose the base mesh with the new posing toolset in Mudbox 2011. Finally, you will subdivide the model and sculpt it.
This chapter includes the following topics:
Modeling the base mesh in Maya
Laying out the UVs in UVLayout
Posing the base mesh
Sculpting the model
Sculpt using a vector displacement map
Modeling the Base Mesh in Maya
In this section, you will build a very simple human base mesh ...
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