Bibliography and Further Reading
[Ange100] Angel, Edward. Interactive Computer Graphics: A Top-Down Approach with OpenGL, Second Edition. Addison-Wesley, 2000.
[Blinn78] Blinn, James F., and Martin E. Newell. “Clipping using Homogeneous Coordinates,” Computer Graphics (SIGGRAPH ’78 Proceedings), pp 245-251. New York, 1978.
[Blinn96] Blinn, Jim. Jim Blinn’s Corner: A Trip Down the Graphics Pipeline. Morgan Kaufmann Publishers, Inc., 1996.
[Brennan02] Brennan, Chris. “Accurate Reflections and Refractions by Adjusting for Object Distance,” Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks. Wordware Publishing, Inc., 2002.
[Burg00] Burg, John van der. “Building an Advanced Particle System,” Gamasutra, June 2000 (http://www.gamasutra.com/features/20000623/vanderburg_01.htm ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access