Chapter 16
Terrain Rendering
The idea of terrain rendering is to start off with a flat grid (top of Figure 16.1). Then we adjust the heights (i.e., the y-coordinates) of the vertices in such a way that the mesh models smooth transitions from mountain to valley, thereby simulating a terrain (middle of Figure 16.1). And, of course, we apply a nice texture to render sandy beaches, grassy hills, rocky cliffs, and snowy mountains (bottom of Figure 16.1).
Objectives:
To learn how to generate ...
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