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Introduction to 3D Game Programming with DirectX 10
book

Introduction to 3D Game Programming with DirectX 10

by Frank Luna
September 2008
Beginner
502 pages
12h 9m
English
Jones & Bartlett Learning
Content preview from Introduction to 3D Game Programming with DirectX 10

Chapter 7

Texturing

Our demos are getting a little more interesting, but real-world objects typically have more details than per-vertex colors can capture. Texture mapping is a technique that allows us to map image data onto a triangle, thereby enabling us to increase the details and realism of our scene significantly. For instance, we can build a cube and turn it into a crate by mapping a crate texture on each side (see Figure 7.1).

image

Figure 7.1: The Crate demo creates a cube with a crate texture.

Objectives:

image    To learn how to specify the part ...

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Publisher Resources

ISBN: 9781598220537