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Introduction to 3D Game Programming with DirectX 10
book

Introduction to 3D Game Programming with DirectX 10

by Frank Luna
September 2008
Beginner
502 pages
12h 9m
English
Jones & Bartlett Learning
Content preview from Introduction to 3D Game Programming with DirectX 10

Index

128-bit color

32-bit color

3D

illusion

modelers

object

3ds Max

A

AABB, see axis-aligned bounding box

address modes

adjacency buffer

calculating for mesh

adjacent triangles

aliasing

alpha channels, using

alpha component

ambient lighting

anisotropic filter

array slice

attenuation

attribute

attribute buffer

attribute ID

attribute table

accessing

axis-aligned bounding box

calculating

rotating

B

back buffer

restoring rendering to

backface culling

bilinear interpolation

billboard matrix

billboards

blend maps

blend states

creating

blending

and particle systems

equation

factors

operations

border color address mode

bounding sphere

calculating

scaling

bounding volumes

Box class

Bryce

buffers

swapping

C

callback function

camera space, see view space ...

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Publisher Resources

ISBN: 9781598220537