September 2008
Beginner
502 pages
12h 9m
English
128-bit color
32-bit color
3D
illusion
modelers
object
3ds Max
A
AABB, see axis-aligned bounding box
address modes
adjacency buffer
calculating for mesh
adjacent triangles
aliasing
alpha channels, using
alpha component
ambient lighting
anisotropic filter
array slice
attenuation
attribute
attribute buffer
attribute ID
attribute table
accessing
axis-aligned bounding box
calculating
rotating
B
back buffer
restoring rendering to
backface culling
bilinear interpolation
billboard matrix
billboards
blend maps
blend states
creating
blending
and particle systems
equation
factors
operations
border color address mode
bounding sphere
calculating
scaling
bounding volumes
Box class
Bryce
buffers
swapping
C
callback function
camera space, see view space ...
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