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Introduction to 3D Game Programming with DirectX 10 by Frank Luna

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Index

128-bit color

32-bit color

3D

illusion

modelers

object

3ds Max

A

AABB, see axis-aligned bounding box

address modes

adjacency buffer

calculating for mesh

adjacent triangles

aliasing

alpha channels, using

alpha component

ambient lighting

anisotropic filter

array slice

attenuation

attribute

attribute buffer

attribute ID

attribute table

accessing

axis-aligned bounding box

calculating

rotating

B

back buffer

restoring rendering to

backface culling

bilinear interpolation

billboard matrix

billboards

blend maps

blend states

creating

blending

and particle systems

equation

factors

operations

border color address mode

bounding sphere

calculating

scaling

bounding volumes

Box class

Bryce

buffers

swapping

C

callback function

camera space, see view space ...

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