Chapter 6. Grooming and Planning
Learning Objectives
• Understand the elements of a product backlog and what traits lead to the strongest deliverables
• Dive into prioritization and learn different methods for understanding what is the most important feature or item to work on
• Explore estimation and the different practices and measures that are used today
• Understand story points and planning poker as ways to discern the level of effort and complexity of the user stories/requirements
• Learn the other inputs that affect the planning process, such as team velocity, definition of “done,” technical debt, and bugs/defects
• Evaluate Sprint planning and the XP planning game to learn how commitments are made and work is planned
• See how maintenance ...
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