This chapter will explain how to make materials and textures, assign them to objects, and adequately illuminate the scene to create the environment.
First, we will build a node material; second, we will assign the textures, setting the color and other physical characteristics such as reflection, specularity, and roughness. To get a correct distribution of the textures on the objects, we must perform UV unwrapping and choose the mapping based on the object’s shape. So we will add the lights, ...