© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
G. MoioliIntroduction to Blender 3.0https://doi.org/10.1007/978-1-4842-7954-0_4

4. Understanding Materials, Lighting, and World Settings

Gianpiero Moioli1  
(1)
Milano, Italy
 

This chapter will explain how to make materials and textures, assign them to objects, and adequately illuminate the scene to create the environment.

First, we will build a node material; second, we will assign the textures, setting the color and other physical characteristics such as reflection, specularity, and roughness. To get a correct distribution of the textures on the objects, we must perform UV unwrapping and choose the mapping based on the object’s shape. So we will add the lights, ...

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