Skip to Content
Introduction to Computer Graphics
book

Introduction to Computer Graphics

by Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto
October 2014
Beginner
422 pages
10h 4m
English
Chapman and Hall/CRC
Content preview from Introduction to Computer Graphics

Chapter 5

Turning Vertices into Pixels

In the previous chapters we learned the basic algorithms for turning a specification of a three-dimensional scene (vertices, polygons, etc.) into a picture on the screen. In the following sections we show the details of how a geometric primitive becomes a region of colored pixels and also several optimizations that are commonly used for making it an efficient operation.

5.1 Rasterization

Rasterization comes into play after the vertex positions are expressed in viewport space (see Section 4.6.4). Unlike all the previous reference systems (in order: object space, world space, view space, NDC) this one is discrete and we have to decide how many fragments belong to the primitive and which discrete coordinates ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Computer Graphics from Scratch

Computer Graphics from Scratch

Gabriel Gambetta

Publisher Resources

ISBN: 9781439852798