Chapter 10. Game Testing
Inherent in the concepts of prototyping and iteration is an understanding that high-quality testing is absolutely necessary to good game design. But the question becomes how exactly should this testing be performed?
In this chapter, you learn about various methods of playtesting for games, how to implement them properly, and at what stage in development each method is appropriate.
Why Playtest?
Once you’ve analyzed your goals, designed a solution, and implemented a prototype, it’s time to test that prototype and get some feedback on your design. I understand that this can be a frightening proposition. Games are difficult to design, and it’s going to take a lot of experience for you to get good at it. Even when you become ...
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