Chapter 11. Math and Game Balance

In this chapter, we explore various systems of probability and randomness and how they relate to paper game technologies. You also learn a little about OpenOffice Calc to help us explore these possibilities.

Following the mathematical explorations (which I promise are as clear and easy to understand as possible), we cover how these systems can be used in both paper and digital games to balance and improve gameplay.

The Meaning of Game Balance

Now that you’ve made your initial game prototype and experimented with it a few times through playtests, you will probably need to balance it as part of your iteration process. Balance is a term that you will often hear when working on games, but it means different things ...

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