Chapter 19. Variables and Components

This chapter introduces you to the many variable and component types used throughout Unity C# programming. By the end of the chapter, you will understand many of the common types of C# variables and some important variable types that are unique to Unity.

This chapter also introduces you to Unity’s GameObjects and components. Any object in a Unity scene is a GameObject, and the components that comprise them enable everything from the positioning of a GameObject to physics simulation, special effects, displaying a 3D model on screen, and character animation.

Introducing Variables

To recap a bit of Chapter 17, “Introducing our Language: C#,” a variable is just a name that can be defined to be equal to a specific ...

Get Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.