Chapter 29. Prototype 2: Mission Demolition

Physics games are some of the most popular around, making games like Angry Birds household names. In this chapter, you make your own physics game that is inspired by Angry Birds and all the physics games, such as the board game Crossbows and Catapults, that came before it.

This chapter covers the following: physics, collision, mouse interaction, levels, and game state management.

Getting Started: Prototype 2

Because this is the second prototype and you now have some experience under your belt, this chapter is going to move a bit faster than the last on things that you already know. However, new topics will still be covered in detail.

Get Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.