Chapter 34. Prototype 7: QuickSnap
In this chapter, you make a puzzle game based on first-person shooter (FPS) movement and control. The player is shown a complex environment and tasked with taking specific photos.
Although this book certainly could have included a more traditional FPS (first-person shooter), you could probably already make one yourself using the skills you’ve learned from previous chapters. Instead, this prototype focuses on a different style of gameplay and enables me to present some concepts such as XML creation and light baking.
Getting Started: QuickSnap Prototype
You’ll be importing a much larger unitypackage for this project than you have in the past. This is because the game will be built inside a modified version of ...
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