Chapter 35. Prototype 8: Omega Mage

Omega Mage is a game prototype that mixes the dungeon exploration of The Legend of Zelda or Rogue with element-based spell-casting and an interface that works for either mouse or touchscreen (Android, iOS, and so on).

This is the last prototype of the book and therefore the most complex. At the end, you’ll have a nice skeleton for an action-adventure game.

Getting Started: Omega Mage Prototype

The unitypackage for this project includes a number of assets, materials, and scripts. Because you already have experience with building objects in Unity out of simple shapes (as you did in the SHMUP prototype), I do not ask you to do so in this chapter. Instead, you import a series of prefabs that will serve as the ...

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