CHAPTER 10

GAME TESTING

Inherent in the concepts of prototyping and iteration is an understanding that high-quality testing is absolutely necessary for good game design. But the question becomes: How exactly should this testing be performed?

In this chapter, you learn about various methods of playtesting for games, how to implement them properly, and at what stage in development each method is appropriate.

Why Playtest?

After you've analyzed your goals, designed a solution, and implemented a prototype, it's time to test that prototype and get some feedback on your design. I understand that this can be a frightening proposition. Games are difficult to design, and you'll need a lot of experience to get good at it. Even when you become a great designer, ...

Get Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.