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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition by Jeremy Gibson Bond

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CHAPTER 11

MATH AND GAME BALANCE

This chapter explores various systems of probability and randomness and how they relate to paper game technologies. You also learn a little about the online Google Sheets spreadsheet application that can help you explore these possibilities.

Following the mathematical explorations (which I promise are as clear and easy to understand as possible), I cover how to use these systems in both paper and digital games to balance and improve gameplay.

The Meaning of Game Balance

Now that you've made your initial game prototype and experimented with it a few times through playtests, you will probably need to balance it as part of your iteration process. Balance is a term that you will often hear when working on games, but ...

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