September 2017
Beginner
1024 pages
32h 16m
English
This chapter explores various systems of probability and randomness and how they relate to paper game technologies. You also learn a little about the online Google Sheets spreadsheet application that can help you explore these possibilities.
Following the mathematical explorations (which I promise are as clear and easy to understand as possible), I cover how to use these systems in both paper and digital games to balance and improve gameplay.
Now that you've made your initial game prototype and experimented with it a few times through playtests, you will probably need to balance it as part of your iteration process. Balance is a term that you will often hear when working on games, but ...
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