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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition by Jeremy Gibson Bond

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CHAPTER 14

THE AGILE MENTALITY

In this chapter, you learn how to think about projects as an agile prototyper and how to weigh your options when beginning to tackle a project. The chapter introduces you to the Agile development mindset and Scrum methodology. It also extensively covers burndown charts, which I recommend using on all your game projects.

After this chapter, you'll have a better understanding of how to approach game projects, how to break them down into sprints that you can tackle in a specific amount of time, and how to prioritize tasks within those sprints.

The Manifesto for Agile Software Development

For many years, a large number of software titles, including games, tended to be developed using what is commonly known as the

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