September 2017
Beginner
1024 pages
32h 16m
English
In this chapter, you learn how to think about projects as an agile prototyper and how to weigh your options when beginning to tackle a project. The chapter introduces you to the Agile development mindset and Scrum methodology. It also extensively covers burndown charts, which I recommend using on all your game projects.
After this chapter, you'll have a better understanding of how to approach game projects, how to break them down into sprints that you can tackle in a specific amount of time, and how to prioritize tasks within those sprints.
For many years, a large number of software titles, including games, tended to be developed using what is commonly known as the
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