In this chapter, you learn how to think about projects as an agile prototyper and how to weigh your options when beginning to tackle a project. The chapter introduces you to the Agile development mindset and Scrum methodology. It also extensively covers burndown charts, which I recommend using on all your game projects.
After this chapter, you'll have a better understanding of how to approach game projects, how to break them down into sprints that you can tackle in a specific amount of time, and how to prioritize tasks within those sprints.
For many years, a large number of software titles, including games, tended to be developed using what is commonly known as the