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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

CHAPTER 15

THE DIGITAL GAME INDUSTRY

If you're taking the time to read this book and learn about prototyping games, it's probably safe to assume that you might have some interest in joining the game industry.

In this chapter, I present a little information about the current state of the industry and then talk a bit about university games education programs. I give you some tips on meeting people, networking, and looking for work. Finally, I tell you about how to prepare for your own projects.

About the Game Industry

The most definitive thing that I can tell you about the game industry right now is that it is changing. A lot of big names like Electronic Arts and Activision are still around, as they have been for the last three decades, but we've ...

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Publisher Resources

ISBN: 9780134659909Purchase book