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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

CHAPTER 26

CLASSES

By the end of this chapter, you will understand how to create and use classes. A class is a collection of both variables and functions in a single C# object. Classes are an essential building block in modern games and, more widely, in object-oriented programming.

Understanding Classes

Classes combine functionality and data. Another way to put this is that classes are composed of both functions and variables, which when used within a class are called methods and fields, respectively. Classes are often used to represent objects in the world of your game project. For example, consider a character in a standard roleplaying game. There are several fields (or variables) that she might have:

string       name;      ...

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ISBN: 9780134659909Purchase book