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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

CHAPTER 28

PROTOTYPE 1: APPLE PICKER

Here it is. Today, you make your first digital game prototype.

Because this is your first prototype, it is rather simple. As you continue through the prototyping chapters, the projects get more complex and use more of the features of Unity.

By the end of this chapter, you will have a working prototype of a simple arcade game.

The Purpose of a Digital Prototype

Before we start making the prototype of Apple Picker, now is probably a good time to think again about the purpose of a digital prototype. The first part of the book provided considerable discussion of paper prototypes and why they are useful. Paper game prototypes help you do the following:

Test, reject, and/or refine game mechanics and rules quickly ...

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Publisher Resources

ISBN: 9780134659909Purchase book