Here it is. Today, you make your first digital game prototype.
Because this is your first prototype, it is rather simple. As you continue through the prototyping chapters, the projects get more complex and use more of the features of Unity.
By the end of this chapter, you will have a working prototype of a simple arcade game.
Before we start making the prototype of Apple Picker, now is probably a good time to think again about the purpose of a digital prototype. The first part of the book provided considerable discussion of paper prototypes and why they are useful. Paper game prototypes help you do the following:
Test, reject, and/or refine game mechanics and rules quickly ...