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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition by Jeremy Gibson Bond

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CHAPTER 29

PROTOTYPE 2: MISSION DEMOLITION

Physics games are some of the most popular around, making games like Angry Birds household names. In this chapter, you make your own physics game that is inspired by Angry Birds and all the other physics games that came before it, such as Crossbows and Catapults, Worms, Scorched Earth, and so on.

This chapter covers the following: physics, collision, mouse interaction, levels, and game state management.

Getting Started: Prototype 2

Because this is the second prototype, and you now have some experience under your belt, this chapter is going to move a bit faster than the last on things that you already know. Of course, I still cover new topics in detail. I recommend using a pencil to check off each step ...

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