The SHMUP (or shoot 'em up) game genre includes such classic games as Galaga and Galaxian from the 1980s and the modern masterpiece Ikaruga.

In this chapter, you create a SHMUP using several programming techniques that will serve you well throughout your programming and prototyping careers. These include class inheritance, static fields and methods, and the singleton pattern. Though you've seen many of these techniques before, you will use them more extensively in this prototype.

Getting Started: Prototype 3

In this project, you make a prototype for a classic space-based SHMUP. This chapter will get you to the same basic prototype level as the previous two chapters, and the next chapter will show you how to ...

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