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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

CHAPTER 31

PROTOTYPE 3.5: SPACE SHMUP PLUS

Most of these prototype chapters end with a "Next Steps" section that suggests things you might want to add to the game. This chapter shows you the steps to do just that for the Space SHMUP game that you built in the previous chapter.

In this chapter, you add power-ups, multiple enemies, and different weapon types to the Space SHMUP game. In doing so, you learn more about class inheritance, enums, function delegates, and several other important topics. As an added bonus, you also make the game a lot more fun!

Getting Started: Prototype 3.5

At the end of the previous chapter, you had a pretty basic version of a space shooter. In this chapter, you'll make it more fun and expansive. In case you had any ...

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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

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ISBN: 9780134659909Purchase book