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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition by Jeremy Gibson Bond

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CHAPTER 35

PROTOTYPE 7: DUNGEON DELVER

The Dungeon Delver game that you create in this chapter is a partial clone of the original Legend of Zelda game for the Nintendo Entertainment System. In my classes, I have found that recreating old games can really help designers to learn them, and The Legend Of Zelda has always been one of the best games to clone in this way.

This is the last prototype of the book and therefore the most complex. However, this prototype also uses stronger component-based design than many of the others, so individual scripts are going to be shorter. When you're done with this chapter, you'll have a nice skeleton for an action-adventure game that you can expand yourself.

Dungeon Delver—Game Overview

This chapter is considerably ...

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