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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

CHAPTER 35

PROTOTYPE 7: DUNGEON DELVER

The Dungeon Delver game that you create in this chapter is a partial clone of the original Legend of Zelda game for the Nintendo Entertainment System. In my classes, I have found that recreating old games can really help designers to learn them, and The Legend Of Zelda has always been one of the best games to clone in this way.

This is the last prototype of the book and therefore the most complex. However, this prototype also uses stronger component-based design than many of the others, so individual scripts are going to be shorter. When you're done with this chapter, you'll have a nice skeleton for an action-adventure game that you can expand yourself.

Dungeon Delver—Game Overview

This chapter is considerably ...

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ISBN: 9780134659909Purchase book