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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

CHAPTER 4

THE INSCRIBED LAYER

This is the first of three chapters that explore the layers of the Layered Tetrad in greater depth.

As you learned in Chapter 3, "The Layered Tetrad," the inscribed layer covers all elements that are directly designed and encoded by game developers.

In this chapter, we look at the inscribed aspects of all four elements: mechanics, aesthetics, narrative, and technology.

Inscribed Mechanics

The inscribed mechanics are most of what one would think of as the traditional job of the game designer. In board games, this includes designing the board layout, the rules, the various cards that might be used, and any tables that could be consulted. Much of the inscribed mechanics are described very well by Tracy Fullerton's book ...

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Publisher Resources

ISBN: 9780134659909Purchase book