September 2017
Beginner
1024 pages
32h 16m
English
When players start playing a game, it moves from the inscribed layer into the dynamic layer of the Layered Tetrad. Play, strategy, and meaningful player choices all emerge in this layer.
This chapter explores the dynamic layer, various qualities of emergence, and how designers can anticipate the dynamic play that emerges from their inscribed design decisions.
A fellow designer once told me that a game isn't a game unless someone is playing it. Although this might sound initially like a rehash of "if a tree falls in the woods, and there's no one to hear it, does it make a sound?" this definition is actually much more important for interactive media than any other medium. A film can still exist ...
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