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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition by Jeremy Gibson Bond

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CHAPTER 8

DESIGN GOALS

This chapter explores several important goals that you might have for your games. We cover everything from the deceptively complex goal of fun to the goal of experiential understanding, which might be unique to interactive experiences.

As you read this chapter, think about which of these goals matter to you. The relative importance of these goals to each other will shift as you move from project to project and often even shift as you move through the various phases of development. However, always be aware of all of them, and even if one is not important to you, that should be due to deliberate choice rather than unintentional omission.

Design Goals: An Incomplete List

You could have any number of goals in mind when designing ...

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